Learning is
something you should have motivation and enthusiasm. In technology education, the
teacher should find out strategies to combine theoretical contents and
practical activities in the student’s projects. For example, concepts
concerning electricity or electronics are abstract and difficult to understand for the students.
Last week in
KäpOp2.0 teacher in-service course the temporary students (or teachers in their
real life) were studying the contents related to electricity and electronics. They
were engaged in theoretical lessons, but also worked with electricity experimental
material, which was conducted by a narrative background material. The idea about
two secret agents seeking an extremely precious diamond “The Crown of Serengeti”
and in the same time solving problems related to electricity and physics
phenomena was the narrative in the background of the experiment material. These
teachers experienced, that the material would be very motivational for primary
school pupils.
Fortunately
in our digitizing society we also have lots of possibilities to exploit free
learning materials through the internet. As one example, our student teachers familiarized
themselves with some learning games. One example of them was a puzzle for
connecting bulbs and wires to the batteries in order to make a working circuit:
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Our "teacher students" doing experiments |
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